![]() Fixed excessive Nexerelin starting blueprints, you now only get weapons and basic OA packages Some stuff should spawn more often now(Onslaugh (AMEG) for example) Added new jump point to Armin near the star Removed excess industries to not be over industry limits Magnetron cannon projectiles are less red Medium energy weapon: Portable Antimatter Pulse Blaster Large energy weapon: Antimatter Autopulser Panther Phase Destroyer (Osiris Alliance) Flabellina Tanker (Antimatter Energy Group) You gain "Inspired crew" hullmod if you have Commissioned Crews mod and are commissioned to Osiris Alliance. Please refer to as the list is way too long to do manually now. The AI is quite bad in using the system to get flux in close range since it likes to keep the shield turned on while being close to enemy Reduces the zigzagging around profoundly, tries not to use the system too much when it's in a position to use guns the time dilator system now allows shield to be on, this reduces AI's willingness to stop engaging mid system usage The hullmod buffs nearest ship with increased range, only one ship targeted, cooldown depends on buffed ship size Moved the ORB link buff to a passive hullmod effect ORB Laser buff during systems implemented as a listener based one, it should now be more accurate and show up as normal damage instead of unkown in Detailed combat results Nerfed with slower refire rates, L and M also have different refire rate to reduce change of ai spamming synced volleys Gave it onhit that does direct armor damage, 25% of the projectile damage Reduced per projectile damage down to 90 Modified the implementation so statcard is right Increased overall dps, adjusted onhit emp arcing Lost the ability to do hard flux on shield Adjusted stats and recoil, should work much better. The medium and large weapons now do kinetic damage. Try it out, it's just more satisfying when you do score a hit. Nerfed launch speed and projectile speed to give smaller than capital ships a better change to escape getting hit. Now comes with 2 ammo, shortened refire rate to 30s, more projectile hitpoints to make it worth the 10 OP. New! Flame Snapper SRM, Pirate version of Snapper SRM New! Lightning Orb Missile Launcher, Large missile Bomblets now do 300 HE damage instead of 400 Has some ammo so it benefits from expanded missiles New missile AI with some lame effects, more straightforward spread pattern New! Dodecabomba LRB (modified the old Smartbomb LRB) New! Pecker SRM, Medium missile, Kinetic short range brawling aid New! Quadquaker, small ballistic burst dps and PD frag gun, a lot of noise and dakka ![]() ![]() New! Oba's Hullcracker, Medium ballistic, excellent at cracking hull, mediocre/bad at anything else. New! Spacer Cannon, Medium ballistic, 8 Op better than nothing weapon You can use various ways to spawn them if you really want to. They'll very likely get completely deleted/reworked in future. Removed ships, these might still show up(they shouldn't). AMEG Time dilator has a custom AI, also shield is usable during the system to assist the AI not be so zigzaggy during the system. Sun ship system is now Targeting Assistant, reworked the old ORB friendly boost as a passive hullmod. ![]() New! Fallen Eagle (P), (Unimplemented Quest ship that should not spawn yet) New! Cur, (Unimplemented Quest ship that should not spawn yet) Bob arcwelder wing is now available as a LPC Added planet Magnetron, a small satellite moon for Vaultron where AMEG HQ is Added NPC Noel Crow, with two quests for starting levels, resides in Harman colony (And an introduction quest that leads to this questline from random bar event if you don't visit Noel by yourself) The changelog may not 100% accurate as things were changing fluidly. Fixed versioncheck file that cause crash if you have lunalib
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |